Welcome Offer
18+. First deposit only. Deposit £20 or more and receive a 25% Deposit Match bonus up to £50 cash reward. 10x wagering applies on selected games. Must complete wagering and claim reward within 28 days of first deposit. One welcome offer per customer. Full T&Cs apply.
Pirots 5

Game Stats

  • Provider: ELK Studios
  • RTP: Shown in-game
  • Min Bet: £0.20
  • Max Bet: £2.00
  • Paylines: –
  • Reels: 6

Game Overview

Pirots 5 is a slot game by ELK Studios featuring 6 reels, with bets ranging from £0.20 to £2.00. There are no set paylines.

Pirots 5 Slot Overview

  • Provider: ELK Studios
  • Reels: 6
  • Minimum bet: £0.20
  • Maximum bet: £2.00

Game Structure and Base Play

  • Pirots 5 is played on a grid with 6 rows and 6 columns, using dropping symbols. The grid can expand to a maximum of 8 rows by 8 columns during gameplay.
  • Each bet is equivalent to 100 coins.
  • Every game round begins at the selected bet amount when the Spin button is pressed.
  • Payouts and winning combinations follow the paytable. Winnings can be displayed in either the player’s currency or coins, according to preference.
  • Pirots 5 is played in two modes: normal mode and bonus mode with bonus drops.

Symbols and Movement

  • The game features four coloured bird symbols, each paired with a gem of the same colour.
  • Birds can gather gems of matching colour and all feature symbols by moving to adjacent (vertically or horizontally) collectable symbols.
  • Paying symbols include gems, coins, and wild symbols.
  • A win is generated when a bird moves to and collects paying symbols.
  • Gems may be individually upgraded to higher payout levels, up to a maximum of level 7.
  • Birds continue to collect and move until they have no possible moves left. Multiple movements are possible before a symbol refill. Collected symbols and activated features are cleared from the grid, after which all remaining symbols and birds move vertically to a resting position, with new symbols dropping in from above.

Token Collection and Progression

  • There are nine collectable tokens, three in each world: Cursed Temple, The Kraken, and City of Gold.
  • Collecting all nine tokens permanently unlocks the Boss Castle game.
  • Tokens can appear during any spin, with hit frequencies differing between worlds, but constant within each world. Tokens do not appear in Cursed Temple coin game.
  • Collected tokens pay the same as a 5x coin.
  • Token collection is global and persistent, carrying over across all bet levels, game rounds, and modes.

Symbol Collection Meter

  • Located above the grid, the symbol collection meter tracks symbols gathered by any bird. Only collected gems and wild symbols are counted, and the meter fills as long as birds can continue collecting.
  • When the meter is full, one pending feature symbol release is added (up to three can be held).
  • All pending feature symbol releases are triggered at once when birds cannot collect further.

Catacomb Corners and Special Features

  • Each corner of the initial 6×6 grid is a catacomb corner, assigned a random bird colour at the start of each round and bonus drop.
  • If a bird collects a symbol from a matching-colour catacomb corner, it enters the catacombs, which include four 1×1 coffins and other positions filled with gems or features.
  • A fight with a mummy can be triggered if a bird collects on an adjacent position to a coffin. If the bird wins, a feature symbol is left behind; if the bird loses, it returns to the grid corner and play continues.
  • Captain Blackfeather, when involved, is guaranteed to win fights in the catacombs. Winning all four catacomb fights places a coin on each coffin position for the bird to collect before returning to play.

Feature Symbols and Upgrades

  • There are ten feature symbol types: Captain Blackfeather, bonus, super bonus, wild, coins, upgrade, upgrade all, tokens, transform, and super transform.
  • An upgrade symbol increases the payout level of the gems matching the collecting bird by 1, 2, or 3 steps, up to level 7. If the maximum is reached, another bird’s gems may be upgraded.
  • The upgrade all symbol increases the payout level of all four gem types by 1, 2, or 3 steps up to level 7.
  • Transform symbols convert a cluster of gems or their adjacent highlighted symbols into the bird’s colour and potentially into feature symbols.
  • Super transform acts on 2 or 3 clusters in the same way.
  • Collected coin symbols pay their value multiplied by the active bet.
  • Wild symbols substitute for any gem at their current payout level. A bird cannot finish a collect on a wild; if it ends up on a wild it moves again. Birds and Captain Blackfeather can only collect each wild symbol once.

Special Mechanics

  • The Captain Blackfeather feature is triggered if a bird ends up adjacent to Captain Blackfeather. He can take over a bird, its win counter, gems, and collectable feature symbols. Taken-over gems become Blackfeather gems, which adopt the highest payout level among taken birds’ gems. Blackfeather collects all such gems and is then removed.
  • Arrow shooter traps can be activated by birds. These fire when no more symbols can be collected, potentially transforming gems and removing birds, who may reappear after the next refill.
  • Boulder traps are activated when all collectable symbols have been gathered before the next refill. The boulder rolls across the grid, clearing everything in its path except pending features. Removed birds can return after a refill.
  • A secret door trap, also activated after all symbols are collected before a refill, splits the grid into four squares and rotates them, introducing cross-over floor tiles. This allows birds to revisit collected positions once. Catacomb entry is disabled during this feature. If all symbols are cleared, the Cursed Temple coin game is triggered; otherwise, play resumes with the grid returned to normal.
  • When both secret door and boulder traps are activated, the secret door acts first.
  • Charlie’s extra chance feature may randomly activate when birds cannot collect further, triggering traps at random.
  • Random cursed treasure coin rains can drop coins on the grid during any game round.
  • Portals may appear at the grid edge, providing teleport paths for birds and containing hidden feature symbols. Maximum of four portals can exist at once.
  • The “Switcheroo” may randomly trigger between two adjacent birds unable to collect, swapping their positions. A super “Switcheroo” may also occur, moving one bird to the grid edge or its next collectable symbol, with non-collectable removed gems not adding to the collection meter.
  • The Labyrinth feature activates when three or more birds are adjacent and cannot collect. This feature removes gems from random rows and columns and separates the birds, with traps staying in place and new traps possibly appearing.

Cursed Temple Coin Game

  • Triggered when all symbols are collected during the secret door feature. It is played on an 8×8 grid with a 2×2 cursed treasure at the centre and begins with a bird in each corner, coins, and a rotation trap.
  • Players are awarded three drops, with landing any symbols or birds resetting the drop counter to three.
  • If a bird ends up adjacent to the cursed treasure with no more symbols to collect, the cursed treasure feature is triggered, removing the bird, adding its win counter, and dropping random coins onto the grid, which may land on empty positions, existing coins (increasing their value), or birds (doubling their win counter).
  • Birds can collect coins instantly if a coin appears adjacent to them, with win counters tallied before the next drop. The game ends when no drops remain, and birds return to the main game.
  • Captain Blackfeather may appear during this game, upgrading the cursed treasure. Upgrades can grant extra cursed treasure coin rains at the start of each remaining drop. If present at the start, Captain Blackfeather grants an immediate upgrade.
  • If a bird triggers the rotation trap, it is kept pending and rotates sections of the grid when birds can no longer collect, possibly reappearing with the next refill.

Bonus Game Features

  • The bonus game with bonus drops is activated by collecting three bonus symbols in a round, awarding five bonus drops.
  • During bonus mode, any collected bonus symbol awards an extra bonus drop.
  • The super bonus game is triggered when one of the three collected bonus symbols is a super bonus symbol. This super bonus awards a cursed treasure coin rain at the beginning of each bonus drop.
  • The progress in the collection meter and gem payout levels is maintained during bonus rounds.
  • If arrow shooter traps or feature symbol releases are pending when the bonus is triggered, they activate as part of the first bonus drop.
  • The bonus game ends when all bonus drops are used or the win cap is reached, at which point all winnings are paid.

Betting, Payout, and Limits

  • No bets can be changed during an ongoing game round.
  • The game round ends immediately upon reaching the win cap, with the accumulated winnings paid out.
  • The maximum possible total win in a single game round is capped at 10,000 times the placed bet.
  • In the event of a malfunction, all bets and wins are voided.
  • The RTP value is shown within the game.

How to Play Pirots 5

  1. Choose your bet amount between £0.20 and £2.00.
  2. Press the Spin button to begin a game round.
  3. Watch as birds collect matching gems and feature symbols, triggering the game’s unique mechanics and bonus features as you progress.
  4. Payouts and winning combinations follow the paytable. Winnings are displayed in your chosen format.
  5. Collect tokens and fill collection meters to access enhanced features and unlock new game modes.

Pirots 5 Free Play & Demo Mode Information

Players often search for a Pirots 5 demo or Pirots 5 free play option as a way to explore the slot before committing real funds. While this website does not host demo or free play versions of the game, the content on this info page is designed to provide the same kind of insight.

The details here outline the key aspects of the gameplay, covering the main features, special symbols, bonus rounds or any other mechanics that define how the slot works. This allows you to understand the overall experience without needing direct demo play access.

In this way, the information acts as an alternative to free play and helps you build a clear picture of what to expect before playing Pirots 5 in a real-money setting.

*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.